FreedroidRPG switched to GIT

Thu Mar 22 2012

More than four years have passed since FreedroidRPG migrated from cvs to svn.

5382 commits were made since the November 28th 2007 which means around 3.46 commits were made a day.

To come to the point, we migrated again, from svn to git this time.

You can check out the repository running

git clone git://freedroid.git.sourceforge.net/gitroot/freedroid/freedroid

and browse the code here.

We wish you a happy hacking!

-The FreedroidRPG Team


FreedroidRPG 0.15.1 released

Mon Mar 19 2012

FreedroidRPG 0.15.1 fixes a critical bug.

There was a bug which could corrupt savegames by saving obstacles with a negative obstacle index.

The game is able to load savegames affected by the aforementioned bug.


February 2012 Progress Report

Thu Mar 01 2012

This is FreeDroidRPG's 12th monthly progress report, celebrating a full year of great reports about great progress! In this year, no less than 132 items were listed in these reports, and they have covered many important additions to the game. We hope you, the community, have enjoyed the reports and found them helpful in keeping up with the development of the game, and that future reports will be filled with even more changes and improvements. Speaking of which, here are some of the things the team was up to during the past month:

Programming department

  • Vending machines have been implemented, and currently they sell various consumable items such as coolants and nutrients. By Miles McCammon.

Graphics department

  • Three designs for the vending machines have been included, thanks to Infrared and Miles McCammon.

Among the smaller changes:

  • The moving target Tux, the player character, follows has been restricted to a maximum of 2 units away from Tux, to allow better control with the keyboard. By Vinayak Garg.
  • Arthur Huillet fixed a bug that allowed destroying an already destroyed enemy.
  • The code for the Graphic User Interface has been factorized and made more efficient by fluzz.

All in all, 19 changes were committed in February.

As always, we want to thank everyone who contributed to the game during the month and during the year, and remind everyone that if there's something bugging you about the game you can always tell us about it, file an official report about it or even take a shot at fixing it. If you do, you might even be featured on this list next month!

-The FreeDroidRPG Team


FOSDEM talk: "Anatomy of a role playing game"

Sat Feb 11 2012

Arthur's talk was delivered at FOSDEM with great success. Audience feedback was positive.

The video is available on Youtube, thanks to the people involved in recording video and sound. Watch it here.


January 2012 Progress Report

Wed Feb 01 2012

Hello, and welcome to FreeDroidRPG's first monthly progress report for 2012! Here are some of the highlights of what's been happening:

Programming department

  • The formula for calculating the cost for repairing a hacked bot has been improved and simplified, as specified here. Thanks to Sebastian Offermann.
  • Excelling at the takeover minigame now has its rewards; if few charges were used by the player, the heat cost will be smaller to match. By Sebastian Offermann.

Graphics department

  • Matthias Krüger replaced the inventory images of some items with images of a higher resolution.
  • A bug was fixed that involved the list of animated obstacles in a level and caused the creation and saving of obstacles with negative index values was fixed, thanks to fluzz.

Writing department

  • The dialog with Dixon has been restructured and reworked a little; cookies have been replaced with variables; also, the peaceful players may find they have some more options. By Sebastian Offermann and Xenux.
  • Sebastian Offermann and Matthias Krüger gave the dialogs a general cleanup, with cookies replaced by variables, extra spaces removed, bugs and typos squashed (yes, typos can be squashed. We checked) and other improvements and simplification.

Some of the smaller changes:

  • If the player chooses to repair a hacked bot but then chooses to destroy it through the wonderful hcf.py, the costs of the repairs would not apply. Thanks to Matthias Krüger.

All in all, 23 changes were made in January.

We wish to thank everyone who contributed and helped improve the game. If you have an idea, something that bugs you or an issue you want to fix, don't be afraid to contact us and talk about it, tell us what's bugging your game or try to fix it yourself. Try it, you might even find your name on this list!

It is well worth mentioning that Arthur Huillet is going to do a talk about FreeDroidRPG in FOSDEM on Sunday, February 5th. The talk is titled "Anatomy of a Role Playing Game", and if you're attending, you might even get a T-shirt showing some of the bots! Oh joy!

-The FreeDroidRPG Team