January & February Progress Report

Thu Mar 01 2018

This is FreeDroidRPG's progress report for January and February 2018.

Here is a short summary of all changes introduced in these two months.

  • Correct bug about teleport anchor not being initialized. Credits goes to Fluzz.
  • Make Butch more consistent and move him. Redesign the Master Arena, but be warned, this might be the last release where it exists as it is currently. Credits goes to Xenux.
  • Fix a typo at Butch, at Dixon, Samson, and fix a crash because missing map label. Also, optimize waypoint routes at level 59. Thanks to Sydney. (How Jesusalva added so many typos and bugs?!)
  • Rework Open Sesame quest so it closes properly.
  • Many typo fixes, and some dialogs sightly changed.
  • Add some items to Karol's shop, nothing you can't find in the town.

IMPORTANT: With these changes, Game Storyline & Content Depto. finished all the ToDo lists and is NOT pushing new patches until release. The sole exception is Act 2, which is already complete but because a code bug, could not be pushed to master. (It was playtested, no worries!)

If you noticed any bug when playing, or want to request a feature, consider filling a bug or feature request. You can also Contact us. Patches can be sent at Review Board but most likely won't make it for next release.

We want to thank everyone who helped the game, and without them this project would not be possible. Even a playtest counts!

-The FreedroidRPG Team


November & December Progress Report

Mon Jan 01 2018

Merry Christmas! This is FreeDroidRPG's progress report for November and December 2017!

Ah, the end-year holidays are a great time to develop stuff... or to do more work! With the leader of code depto. busy since the time begin, no code changes were committed - this include the bugfix for broken teleport and other minor things which can all be found at our Review Board. You should give a look at it, you won't find only nice patches waiting to be tested, but you can submit your own! Who knows, your name may be on this list next time!

Anyway, the storyline & content depto. did have free time, and with help from some contributors which appeared at our IRC Channel, here are some changes we've done during these two months!

  • Some item descriptions were changed, and other items were rebalanced. Most of the rebalances were done thinking at Act 2, but they provide a more linear increase in weapon power as game progresses. Jesusalva is the one to blame for your favorite weapon being different from what you last remember it.
  • Fix a bug which allowed you to receive Iris' reward twice.
  • For sake of consistency, Ewald will only give you water to drink if you are carrying a mug or a cup with yourself. You will also only receive the starting mug when you talk to Ewald for the first time - it is not at the chest anymore. Please save our environment by not using discard-able items. Bringing your own eating kit is mandatory!
  • Easter Egg added. Only cheaters will find it.
  • An inconsistency introduced at Bender dialog was fixed: He will no more claim to be guarding a gate with a 614 when he is in the middle of the town. He does not go to said gate for at least four years!
  • Thanks to Robin Gareus hasty report, you shouldn't be struck without access to the Mini Factory anymore. If you are, however, please do report.
  • Jesusaves was once again polishing the weapon you receive for clearing the DSB. After discussing with the contributors who were online at the IRC channel, you can now influence the selection. Four weapons can be obtained in total. Please note that the new savegame filter is not done (yet).
  • Thanks to Robin Gareus, Erin was rebalanced and a minor rewording was done.
  • The Singularity was not aware of the Firmware Update. But as Appoox pointed out, there were MS droids in the tunnels, so, the Singularity will now notice their deaths.

If you noticed any bug when playing, or want to request a feature, consider filling a bug or feature request. You can also Contact us.

This game is done by the work of many people, and without them this project would not be possible.

-The FreedroidRPG Team


September & October Progress Report

Wed Nov 01 2017

Hello! This is FreeDroidRPG's progress report for September and October 2017!

With all developers busy with real life, and a real shortage of contributors, the game did not progress much in the past two months, but this doesn't mean that nobody was able to snatch away from work for a few minutes and do something for FreedroidRPG. While the list is not that big, the game did change, check out!

  • Terminals dating was corrected.
    • Previously, we relied on system time to generate the date which would be displayed on the terminals. Well, not anymore! Now, the time and the day are the ingame time! Yes, the one which appears on your HUD! We hope to provide more immersion this way.
  • Some Red Guard Members reacts to Exterminators.
    • You got that big gun, is using it, and no one notices? Well, not anymore! Thanks to Jesusalva, Spencer and some other characters will react differently when seeing that you are armed with it. Which ones? When? How? Oh well. I do not want to spoil the surprise! You'll have to get your own (Super) Exterminator to figure it out!

Meanwhile, on review board, Act 2 finally reached alpha stage. It took longer than expected, specially with so few contributors and testers, but it nonetheless reached this important milestone. This doesn't mean that Act 2 will be merged anytime soon in master branch, but it's closer than it was before.

You can also submit a patch! Who knows, your name may be on this list next time!

If you noticed any bug when playing, or want to request a feature, consider filling a bug or feature request. You can also Contact us - humans, and even linarians are welcome! ...We pass on the bots, though.

This game is done by the work of many people, and without them this project would not be possible.

-The FreedroidRPG Team


July & August Progress Report

Sun Sep 03 2017

Hello! This is FreeDroidRPG's progress report for July and August 2017!

After a good rest in July, and the usual mood for resuming real life work in August, we're in September. However, we did not only sleep over those two months. Of course, we remembered this game, and here are some changes we did:

  • Some inconsistency in skill degrees was fixed. Thanks, Xenux!
  • During tutorial, and only then, you're able to increase takeover time for an easier learning.
  • Translations updated. We're always looking for translators! Credit goes to Fluzz, as usual.
  • Jesusaves did a few grammar mistakes on Erin, but worry not, it's fixed!

On Review Board, some patches like Energy Shield, Keyboard fixes, Butch update, and a couple of other amazing things are closer to be featured on next release. You can also submit a patch! Who knows, your name may be on this list next time!

If you noticed any bug when playing, or want to request a feature, consider filling a bug or feature request. It's easy and fast! And if you need help with anything, or just want to say hi, fell free to Contact us! Bring your friends, everyone is welcome in our IRC channel!

...Except, maybe, some MegaSys bots.

We'd also like to thank all contributors whose names weren't mentioned here. This game is done by the work of many people, without them this project would not be possible.

-The FreedroidRPG Team


May & June Progress Report

Mon Jul 03 2017

Hello! This is FreeDroidRPG's progress report for May and June 2017!

Ah, vacations, finally! Or, to most of us, this means last-minute work! Anyway, we still managed to do some things for FreedroidRPG! Check them out!

  • Thanks to Montyms and Fluzz, music after credits (or any title) is now fixed!
  • Almost every NPC ingame will know when you propagate a faulty firmware upgrade!
  • Thanks to Jesusalva (and possibly a hack!), when buying equipment at Red Guard, the ammo will be sold separately! This means it'll be easier to reload your guns!
  • You are now capable to build the game even without gettext installed. This is all due to fluzz's endless efforts!
  • Fluzz also did various optimizations and code changes.
  • Xenux came by, and programmed a terminal so you can withdraw from Arena!
  • Grammar fixes.
  • Fix bugs on dialogs.
  • We fixed even more bugs! (how did they got in, anyway?)

We'd also like to thank all contributors whose names weren't mentioned here. This game is done by the work of many people, without them this project would not be possible.

Any help and feedback is greatly appreciated. You may even find your name on this list on the future, so what you're waiting for? Contact us to make this game even greater!

You can also help by translating the game, or by filling a bug or feature request, and if you want to do things by yourself, you can try posting a patch on our ReviewBoard. Who knows? Your name might be on this list on the future!

-The FreedroidRPG Team