November & December Progress Report

Mon Jan 01 2018

Merry Christmas! This is FreeDroidRPG's progress report for November and December 2017!

Ah, the end-year holidays are a great time to develop stuff... or to do more work! With the leader of code depto. busy since the time begin, no code changes were committed - this include the bugfix for broken teleport and other minor things which can all be found at our Review Board. You should give a look at it, you won't find only nice patches waiting to be tested, but you can submit your own! Who knows, your name may be on this list next time!

Anyway, the storyline & content depto. did have free time, and with help from some contributors which appeared at our IRC Channel, here are some changes we've done during these two months!

  • Some item descriptions were changed, and other items were rebalanced. Most of the rebalances were done thinking at Act 2, but they provide a more linear increase in weapon power as game progresses. Jesusalva is the one to blame for your favorite weapon being different from what you last remember it.
  • Fix a bug which allowed you to receive Iris' reward twice.
  • For sake of consistency, Ewald will only give you water to drink if you are carrying a mug or a cup with yourself. You will also only receive the starting mug when you talk to Ewald for the first time - it is not at the chest anymore. Please save our environment by not using discard-able items. Bringing your own eating kit is mandatory!
  • Easter Egg added. Only cheaters will find it.
  • An inconsistency introduced at Bender dialog was fixed: He will no more claim to be guarding a gate with a 614 when he is in the middle of the town. He does not go to said gate for at least four years!
  • Thanks to Robin Gareus hasty report, you shouldn't be struck without access to the Mini Factory anymore. If you are, however, please do report.
  • Jesusaves was once again polishing the weapon you receive for clearing the DSB. After discussing with the contributors who were online at the IRC channel, you can now influence the selection. Four weapons can be obtained in total. Please note that the new savegame filter is not done (yet).
  • Thanks to Robin Gareus, Erin was rebalanced and a minor rewording was done.
  • The Singularity was not aware of the Firmware Update. But as Appoox pointed out, there were MS droids in the tunnels, so, the Singularity will now notice their deaths.

If you noticed any bug when playing, or want to request a feature, consider filling a bug or feature request. You can also Contact us.

This game is done by the work of many people, and without them this project would not be possible.

-The FreedroidRPG Team


September & October Progress Report

Wed Nov 01 2017

Hello! This is FreeDroidRPG's progress report for September and October 2017!

With all developers busy with real life, and a real shortage of contributors, the game did not progress much in the past two months, but this doesn't mean that nobody was able to snatch away from work for a few minutes and do something for FreedroidRPG. While the list is not that big, the game did change, check out!

  • Terminals dating was corrected.
    • Previously, we relied on system time to generate the date which would be displayed on the terminals. Well, not anymore! Now, the time and the day are the ingame time! Yes, the one which appears on your HUD! We hope to provide more immersion this way.
  • Some Red Guard Members reacts to Exterminators.
    • You got that big gun, is using it, and no one notices? Well, not anymore! Thanks to Jesusalva, Spencer and some other characters will react differently when seeing that you are armed with it. Which ones? When? How? Oh well. I do not want to spoil the surprise! You'll have to get your own (Super) Exterminator to figure it out!

Meanwhile, on review board, Act 2 finally reached alpha stage. It took longer than expected, specially with so few contributors and testers, but it nonetheless reached this important milestone. This doesn't mean that Act 2 will be merged anytime soon in master branch, but it's closer than it was before.

You can also submit a patch! Who knows, your name may be on this list next time!

If you noticed any bug when playing, or want to request a feature, consider filling a bug or feature request. You can also Contact us - humans, and even linarians are welcome! ...We pass on the bots, though.

This game is done by the work of many people, and without them this project would not be possible.

-The FreedroidRPG Team


July & August Progress Report

Sun Sep 03 2017

Hello! This is FreeDroidRPG's progress report for July and August 2017!

After a good rest in July, and the usual mood for resuming real life work in August, we're in September. However, we did not only sleep over those two months. Of course, we remembered this game, and here are some changes we did:

  • Some inconsistency in skill degrees was fixed. Thanks, Xenux!
  • During tutorial, and only then, you're able to increase takeover time for an easier learning.
  • Translations updated. We're always looking for translators! Credit goes to Fluzz, as usual.
  • Jesusaves did a few grammar mistakes on Erin, but worry not, it's fixed!

On Review Board, some patches like Energy Shield, Keyboard fixes, Butch update, and a couple of other amazing things are closer to be featured on next release. You can also submit a patch! Who knows, your name may be on this list next time!

If you noticed any bug when playing, or want to request a feature, consider filling a bug or feature request. It's easy and fast! And if you need help with anything, or just want to say hi, fell free to Contact us! Bring your friends, everyone is welcome in our IRC channel!

...Except, maybe, some MegaSys bots.

We'd also like to thank all contributors whose names weren't mentioned here. This game is done by the work of many people, without them this project would not be possible.

-The FreedroidRPG Team


May & June Progress Report

Mon Jul 03 2017

Hello! This is FreeDroidRPG's progress report for May and June 2017!

Ah, vacations, finally! Or, to most of us, this means last-minute work! Anyway, we still managed to do some things for FreedroidRPG! Check them out!

  • Thanks to Montyms and Fluzz, music after credits (or any title) is now fixed!
  • Almost every NPC ingame will know when you propagate a faulty firmware upgrade!
  • Thanks to Jesusalva (and possibly a hack!), when buying equipment at Red Guard, the ammo will be sold separately! This means it'll be easier to reload your guns!
  • You are now capable to build the game even without gettext installed. This is all due to fluzz's endless efforts!
  • Fluzz also did various optimizations and code changes.
  • Xenux came by, and programmed a terminal so you can withdraw from Arena!
  • Grammar fixes.
  • Fix bugs on dialogs.
  • We fixed even more bugs! (how did they got in, anyway?)

We'd also like to thank all contributors whose names weren't mentioned here. This game is done by the work of many people, without them this project would not be possible.

Any help and feedback is greatly appreciated. You may even find your name on this list on the future, so what you're waiting for? Contact us to make this game even greater!

You can also help by translating the game, or by filling a bug or feature request, and if you want to do things by yourself, you can try posting a patch on our ReviewBoard. Who knows? Your name might be on this list on the future!

-The FreedroidRPG Team


March & April Progress Report

Mon May 01 2017

Hello! This is FreeDroidRPG's progress report for March and April 2017!

Happy work day! To celebrate that special date, we worked! No, it's not April fool, we're already on may! Check out what we did!

  • Oh noes! Jesusalva went with an army of 999 bots to inspect Spencer and confiscated the Electro Laser Rifle for violating safety rules! But Spencer said to not worry, because he already provided a cannon to replace it! Our developers tested it, just check what they said:
    • “Someone help me! I can't stop shooting! AAAAAAAHHH!!”
    • “Aiming? Why, when your weapon shoots THAT fast?! Uh oh, I ran out of ammo...”
    • “The fastest gun on the west. I only lost once, against a guy with Exterminators.”

Because that change, some NPCs got mad and promised that they would switch to rebel faction.

  • HF workers decided to paint some more groundmarkers, because they often ended up on the wrong side of the factory.
  • Some bugs concerning dialog nodes were fixed. Thanks, CQ!
  • Modders life got really easier, because fluzz implemented a whole act structure and even lualized quests file. Jesusalva added docs about using multiple acts in the developer section of the website.
  • When starting an act, a transient message box will be displayed. This affects act 1, too.
  • Jesusalva also went to inspect Tamara, and increased a certain book price. He was called by the Bombmaker, after several complaints of how he wasn't being able to sell his wonderful bombs...
  • can-ned_food remotely hacked one of the MegaSys terminals, and replaced its GNU OS with a proprietary one. All hail non-free software!
  • can-ned_food, along with Jesusalva and Scott Furry, added more descriptions for some items and even fixed a few typos.
  • Jesusalva and RazorSharpFang decided to help all melee fighters on this game. You can now even get expertise on melee, use Light Saber with a shield, and various tweaks for you who like to smash things, like us.
  • Of course, programmers weren't forgotten! They can also improve their skill up to the expert level - but, you surely didn't know that the teacher also offers a special skill for hacking, did you?
  • Agent Zero ordered that the bots guarding strategic positions on MS installations should have their armor reinforced.
  • Fluzz worked hard and now some events will trigger only once. They can even be enabled and disabled from dialogs!
  • Jesusalva also took the chance to inspect HF Office, but this time it was for players benefit! He ordered that all traps should be deactivated after you step on them: No more infinite bot spawn!
  • Finally, some ugly issues with menus on low resolutions were fixed. You can now play FreedroidRPG without worries as long that your resolution is at minimum 640x480.
  • Various bugs and typos were squashed, but this list is already too long to mention them. Thanks everyone who reported them, and who did a patch!

And for the ones messing with source code, dynarrays are gradually gaining space on FreedroidRPG.

We'd also like to thank all contributors whose names weren't mentioned here. This game is done by the work of many people, without them this project would not be possible.

Any help and feedback is greatly appreciated. You may even find your name on this list on the future, so what you're waiting for? Join us!

You can also help by translating the game, or by filling a bug or feature request, and if you want to do things by yourself, you can try posting a patch on our ReviewBoard.

-The FreedroidRPG Team