September & October Progress Report

Wed Nov 01 2017

Hello! This is FreeDroidRPG's progress report for September and October 2017!

With all developers busy with real life, and a real shortage of contributors, the game did not progress much in the past two months, but this doesn't mean that nobody was able to snatch away from work for a few minutes and do something for FreedroidRPG. While the list is not that big, the game did change, check out!

  • Terminals dating was corrected.
    • Previously, we relied on system time to generate the date which would be displayed on the terminals. Well, not anymore! Now, the time and the day are the ingame time! Yes, the one which appears on your HUD! We hope to provide more immersion this way.
  • Some Red Guard Members reacts to Exterminators.
    • You got that big gun, is using it, and no one notices? Well, not anymore! Thanks to Jesusalva, Spencer and some other characters will react differently when seeing that you are armed with it. Which ones? When? How? Oh well. I do not want to spoil the surprise! You'll have to get your own (Super) Exterminator to figure it out!

Meanwhile, on review board, Act 2 finally reached alpha stage. It took longer than expected, specially with so few contributors and testers, but it nonetheless reached this important milestone. This doesn't mean that Act 2 will be merged anytime soon in master branch, but it's closer than it was before.

You can also submit a patch! Who knows, your name may be on this list next time!

If you noticed any bug when playing, or want to request a feature, consider filling a bug or feature request. You can also Contact us - humans, and even linarians are welcome! ...We pass on the bots, though.

This game is done by the work of many people, and without them this project would not be possible.

-The FreedroidRPG Team


July & August Progress Report

Sun Sep 03 2017

Hello! This is FreeDroidRPG's progress report for July and August 2017!

After a good rest in July, and the usual mood for resuming real life work in August, we're in September. However, we did not only sleep over those two months. Of course, we remembered this game, and here are some changes we did:

  • Some inconsistency in skill degrees was fixed. Thanks, Xenux!
  • During tutorial, and only then, you're able to increase takeover time for an easier learning.
  • Translations updated. We're always looking for translators! Credit goes to Fluzz, as usual.
  • Jesusaves did a few grammar mistakes on Erin, but worry not, it's fixed!

On Review Board, some patches like Energy Shield, Keyboard fixes, Butch update, and a couple of other amazing things are closer to be featured on next release. You can also submit a patch! Who knows, your name may be on this list next time!

If you noticed any bug when playing, or want to request a feature, consider filling a bug or feature request. It's easy and fast! And if you need help with anything, or just want to say hi, fell free to Contact us! Bring your friends, everyone is welcome in our IRC channel!

...Except, maybe, some MegaSys bots.

We'd also like to thank all contributors whose names weren't mentioned here. This game is done by the work of many people, without them this project would not be possible.

-The FreedroidRPG Team


May & June Progress Report

Mon Jul 03 2017

Hello! This is FreeDroidRPG's progress report for May and June 2017!

Ah, vacations, finally! Or, to most of us, this means last-minute work! Anyway, we still managed to do some things for FreedroidRPG! Check them out!

  • Thanks to Montyms and Fluzz, music after credits (or any title) is now fixed!
  • Almost every NPC ingame will know when you propagate a faulty firmware upgrade!
  • Thanks to Jesusalva (and possibly a hack!), when buying equipment at Red Guard, the ammo will be sold separately! This means it'll be easier to reload your guns!
  • You are now capable to build the game even without gettext installed. This is all due to fluzz's endless efforts!
  • Fluzz also did various optimizations and code changes.
  • Xenux came by, and programmed a terminal so you can withdraw from Arena!
  • Grammar fixes.
  • Fix bugs on dialogs.
  • We fixed even more bugs! (how did they got in, anyway?)

We'd also like to thank all contributors whose names weren't mentioned here. This game is done by the work of many people, without them this project would not be possible.

Any help and feedback is greatly appreciated. You may even find your name on this list on the future, so what you're waiting for? Contact us to make this game even greater!

You can also help by translating the game, or by filling a bug or feature request, and if you want to do things by yourself, you can try posting a patch on our ReviewBoard. Who knows? Your name might be on this list on the future!

-The FreedroidRPG Team


March & April Progress Report

Mon May 01 2017

Hello! This is FreeDroidRPG's progress report for March and April 2017!

Happy work day! To celebrate that special date, we worked! No, it's not April fool, we're already on may! Check out what we did!

  • Oh noes! Jesusalva went with an army of 999 bots to inspect Spencer and confiscated the Electro Laser Rifle for violating safety rules! But Spencer said to not worry, because he already provided a cannon to replace it! Our developers tested it, just check what they said:
    • “Someone help me! I can't stop shooting! AAAAAAAHHH!!”
    • “Aiming? Why, when your weapon shoots THAT fast?! Uh oh, I ran out of ammo...”
    • “The fastest gun on the west. I only lost once, against a guy with Exterminators.”

Because that change, some NPCs got mad and promised that they would switch to rebel faction.

  • HF workers decided to paint some more groundmarkers, because they often ended up on the wrong side of the factory.
  • Some bugs concerning dialog nodes were fixed. Thanks, CQ!
  • Modders life got really easier, because fluzz implemented a whole act structure and even lualized quests file. Jesusalva added docs about using multiple acts in the developer section of the website.
  • When starting an act, a transient message box will be displayed. This affects act 1, too.
  • Jesusalva also went to inspect Tamara, and increased a certain book price. He was called by the Bombmaker, after several complaints of how he wasn't being able to sell his wonderful bombs...
  • can-ned_food remotely hacked one of the MegaSys terminals, and replaced its GNU OS with a proprietary one. All hail non-free software!
  • can-ned_food, along with Jesusalva and Scott Furry, added more descriptions for some items and even fixed a few typos.
  • Jesusalva and RazorSharpFang decided to help all melee fighters on this game. You can now even get expertise on melee, use Light Saber with a shield, and various tweaks for you who like to smash things, like us.
  • Of course, programmers weren't forgotten! They can also improve their skill up to the expert level - but, you surely didn't know that the teacher also offers a special skill for hacking, did you?
  • Agent Zero ordered that the bots guarding strategic positions on MS installations should have their armor reinforced.
  • Fluzz worked hard and now some events will trigger only once. They can even be enabled and disabled from dialogs!
  • Jesusalva also took the chance to inspect HF Office, but this time it was for players benefit! He ordered that all traps should be deactivated after you step on them: No more infinite bot spawn!
  • Finally, some ugly issues with menus on low resolutions were fixed. You can now play FreedroidRPG without worries as long that your resolution is at minimum 640x480.
  • Various bugs and typos were squashed, but this list is already too long to mention them. Thanks everyone who reported them, and who did a patch!

And for the ones messing with source code, dynarrays are gradually gaining space on FreedroidRPG.

We'd also like to thank all contributors whose names weren't mentioned here. This game is done by the work of many people, without them this project would not be possible.

Any help and feedback is greatly appreciated. You may even find your name on this list on the future, so what you're waiting for? Join us!

You can also help by translating the game, or by filling a bug or feature request, and if you want to do things by yourself, you can try posting a patch on our ReviewBoard.

-The FreedroidRPG Team


January & February Progress Report

Wed Mar 01 2017

Hello! This is FreeDroidRPG's progress report for January and February 2017!

It's carnival! Bots have given a break to the devs for some unknown reason. We believe they are plotting something! A few interesting things happened while we reloaded our rifles to get ready for the next wave, check out!

  • Chandra finally had time to browse on Freedroid website and he is now able to inform Tux about a few... curious facts.
  • We reworked the rendering of some menus! From header position to highlight, we hope they look and feel better now!
  • After hearing countless complaints about how Master Arena was weak, the Red Guard leader gave order to do some... experiments... on the droids. The master arena now provides its own challenge, far different from the ones on standard arena.
  • Dixon, Mike and Richard were repeating themselves when explaining about droids. Jesusaves made sure that won't happen again.
  • DroidBotAI came into our bar yesterday. He claims to be coming from another continent with sentient bots in dire need of addons. Weird, uh?
  • A few more people outside the town will finally notice that the apocalypse is over! Maybe if they accompanied our news feed they wouldn't take so much time to learn it.
  • Jennifer will now give you a small reward for finding her toolkit. She wanted to do a little more but the developers were too busy reloading their Exterminator clips...
  • A bug which led to some dialog lines not being displayed when talking to the HF Defense Structure Leader was fixed.
  • And we must say that thanks to fluzz endless efforts, FreedroidRPG is almost ready to receive the Act expansion! What is that? Secret, stay tuned for next updates...
  • not only that, but various bugs and warnings were squashed. Thanks for everyone who reported them, and for everyone who did a patch!

We'd also like to thank all contributors whose names weren't mentioned here. This game is done by the work of many people which without them this game wouldn't be possible.

Now, break is over, the bots will resume their attack soon! There is no time to lose! Please consider helping us by translating the game, or, if you find a bug and/or want to propose something, consider filling a bug or feature request. And if you want to do things by yourself try posting a patch on our ReviewBoard. You can also contact us anytime you want. Join our ranks, and you may even find your name on this list in the future!

To make this the best game possible, any help and feedback is appreciated!

-The FreedroidRPG Team