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NPCGuide


WARNING: SPOILER

Do not continue reading this page if you don't want the game to be less exciting. This page is meant for developers only.


This page is meant to provide a guide for developers to the Non Player Characters in the game. This should help us maintain a cohesive presentation for the characters, which in turn should provide for more fun for players. Please update it as you modify the characters' backgrounds.

NPC are arranged in the order of Tux progression in the game.


Level 12 - Cryo Stasis Lab

Dr. Francis Spark, Cryonicist

Dialog file: Francis.dialog
Model type: PRO
Location: Level 12 - Cryo Stasis Lab
Faction: Civilian
Short label: Old Guy, Dr. Francis -- Cryonicist
Personality: Weak, Aged, Friendly, Honest.

Purpose: Francis is the first character encountered in the game. He gives a summary explanation of what's going on in the world, and is able to direct the player to the mining community.
Backstory: Francis Spark is the Doctor in charge of Cryonic Facility. Francis is a very old people and his heart is weak, he can easily have a fatal heart attack. He escaped to a small mining community when the Great Assault occurred. He has agreed about being the keeper of the Cryo Stasis Laboratory. When he discovered that there was a Linarian being held in stasis, he took it upon himself to resuscitate that Linarian in hopes of bringing an end to the war.

Relationship:

With Spencer: Francis had a argument with Spencer about dispose of some people in cryogenic freezing to waste energy. Francis refused in first time to accept finally. He must send to Spencer a list of all person in Cryonic Facility and will use Tux like messenger in Deliverance quest.
With Chandra: Francis and Chandra know each other. Francis sends Tux to talk with him about Linarian.

Given quests:

Given items:

Level 8 - Temple Woods

Geist Fleischer, Hunter

Dialog file: Geist.dialog
Model type:' GUB
Location: Level 8 - Temple Woods
Faction: Civilian
Short label: Blue Guy, Geist -- Hunter

Purpose: Geist mostly serves to kill bots in the Temple Woods. Between him and Engel, these really serve as the player's best chance of gaining armaments early in the game.
Backstory: Geist and his brother Engel are bot hunters. After the bots killed their mother, they armed themselves and now live solely to kill them. Geist does not speak the local language (he speaks German). His family name is Fleischer (means "butcher").

Relationship:

With Engel: They are brothers.

Engel Fleischer, Hunter

Dialog file: Engel.dialog
Model type: GUB
Location: Level 8 - Temple Woods
Faction: Civilian
Short label: Blue Guy, Engel -- Hunter

Purpose: Engel serves early on to kill bots in the Temple woods. Between him and Geist, these really serve as the player's best chance of gaining armaments early in the game. He gives no items.
Backstory: Engel and his brother Geist are bot hunters. After the bots killed their mother, they armed themselves and now live solely to kill them. Engel formerly helped construct the bots, and now helps to finance himself by recovering bot parts and selling them. He speaks broken English (with some German). His family name is Fleischer (means "butcher").

Relationship:

With Geist: They are brothers.

Skill teached:

  • Recover bot parts.

Level 0 - Town

Guard of the North Town Gate

Dialog file: Town-NorthGateGuard.dialog
Model type: GUA
Location: Level 0 - Town
Faction: Red Guard
Short label: North Gate Guard

Purpose: The guard introduces Tux in the town and is the only way to enter there. He's the first contact of Tux with the red guard. The guard launches Tux on the trail of Kevin, needed for the one end of game. The guard watch all the comings and goings of Tux. He may give "a loon" as Tux nickname if Tux laughs at him.
Backstory: When Tux enters in the town, the guard is angered about somebody sneaked into the town recently, and stolen food and hardware. The guy was Kevin and Tux must trace him to progress in the end story. Currently, Tux can do nothing other than not to disturb him and to help him.

Given quests:

Red Guard Escort

Dialog file: Town-TuxGuard.dialog
Model type: GUA
Location: Level 0 - Town
Faction: Red Guard
Short label: Red Guard Member, Red Guard Escort

Purpose: The guard follow Tux in the town until Tux has talked with Spencer. He may call Tux "a loon".
Backstory: Just a guard.

Spencer, Leader of the Red Guard

Dialog file: Spencer.dialog
Model type: GUA
Location: Level 0 - Town
Faction: Red Guard
Short label: Spencer -- Leader of the Red Guard

Purpose: Spencer is the central character of Red Guard faction. He gives the two quests needed for the one end of game. He gives some information about job Tux can do in the town.
Backstory: Spencer is the leader of the red guard. He gives no information about him.

Relationship:

With Dr. Francis: Spencer wants dispose some people in cryonic stasis to waste energy. He says that it's necessary to defend the town. He forced Francis to cooperate. Francis must send a list of all person in Cryonic Facility that Tux brings it to him in Deliverance quest.
With Dr. Moore: If Tux has killed him, Spencer hold to account.
With Tania: Spencer must give a permission for Tania admission in the town.

Given quests:

Chandra, Local Sage

Dialog file: Chandra.dialog
Model type: PRO
Location: Level 0 - Town
Faction: Civilian
Short label: Chandra -- Town Sage

Purpose: Chandra gives more explanation of what's going on in the world, particularly about Linarian or the town. Chandra ask several questions on the story.
Backstory: Chandra gives no information about him.

Relationship:

With Dr. Francis: Francis and Chandra know each other. Francis sent Tux to talk with him about Linarian.

Mrs Stone, Shop Owner

Dialog file: Stone.dialog
Model type: MUM
Location: Level 0 - Town
Faction: Civilian
Short label: Shopowner, Stone -- Shopowner, Lily Stone -- Shopowner, Lily Stone -- Bird Hunter

Purpose: Stone is the first seller of equipment available in the town. She sells armament for the first part of game.
Backstory: Mrs. Stone has continued to take care of her shop after the Great Assault. However, the red guard taxes represent a higher cost than profit and she has problem with its finance.
Mrs. Stone grandfather knows Tux as a ancient hero. She managed to hide the grandfather's Shotgun from the Red Guard. She may give it to Tux in Saving the shop.

Shop: Equipment -- Weapon, Armor, Helmet, Boot
Given quests:

Given items:

Dr. Moore, Town Medic

Dialog file: DocMoore.dialog
Model type: PRO
Location: Level 0 - Town
Faction: Civilian
Short label: Medic, Doc Moore -- Medic

Purpose: Dr. Moore serves to heal Tux for free. He also provides some information about medical equipment.
Backstory: Dr. Moore gives no information about him.

Relationship:

With Bender: Bender has took some of brain enlargement pills. There are pure biological waste and he's been sick. Dr. Moore warned him and he refuses to help him. Tux can lie to get a cure for Bender in Bender's problem quest. If Tux wants more one antidote, he must kill the doctor.

Shop: Item -- Medical
Given items:

  • Brain Enlargement Pills Antidote: Item for the cure of Bender in Bender's problem quest.
  • Some medical items: If Tux kills the doc when he ask another antidote.

Ewald, Barkeeper

Dialog file: Ewald.dialog
Model type: BAR
Location: Level 0 - Town
Faction: Civilian
Short label: Barkeeper, Ewald -- Barkeeper
Purpose:
Backstory:
Shop: Item -- Cooling

Emma Sorenson, COBAL Programmer

Dialog file: Sorenson.dialog
Model type: FSC
Location: Level 0 - Town
Faction: Civilian
Short label: COBAL Programmer, Sorenson -- Mystery coder

Purpose: Sorenson sells program books. She can increase the player's programming skill, which results in her death. The wrong answer to her questions or demands will turn her hostile to Tux and all other friendly NPCs.
Backstory: Emma Sorenson is one of the most brilliant programmers ever to have lived. A former Mega System employee, she is rumored to have sold her soul to the devil in order to improve her coding skills. Like all such deals, this one has had consequences she could not have foreseen. It is said that she can be released from her burden, but that no human could bear to release her.
When she left Mega System, she ran a library with his sister. But, quickly, she lock oneself in his bedroom for staring into the computer. Since, she never speak again with his sister.

Relationship:

With Tamara: They are half-sisters, but they broke off their relationship.

Shop: Item -- Books
Skill teached:

  • Programming

Tamara Clark, Librarian

Dialog file: Tamara.dialog
Model type: FSC
Location: Level 0 - Town
Faction: Civilian
Short label: Librarian, Tamara -- Librarian

Purpose: Tamara serves as an alternative source of program books. She give more information about bots.
Backstory: Tamara Clark runs the town library, which she used to run with her half-sister Sorenson. After Sorenson's descent into the hacking culture, and subsequently madness, Tamara broke off her relationship with her sister and dedicated herself to the preservation of knowledge, especially in the aftermath of the bot attacks.
Since she was reading a lot of book about droids, she has became brilliant about it and has planned a book about bots apocalypse.

Relationship:

With Sorenson: They are half-sisters, but they broke off their relationship.

Shop: Item -- Books

Bender

Dialog file: Bender.dialog
Model type: GUA
Location: Level 0 - Town
Faction: Red Guard
Short label: Librarian, Tamara -- Librarian Purpose:
Backstory:

Skippy

Dialog file: Skippy.dialog
Model type: WOR
Location: Level 0 - Town
Faction: Civilian
Short label: Guy with Hat, Skippy - Map-Maker Maker Purpose:
Backstory:

In-game name: Bruce
Dialog file: Bruce.dialog
Model type: WOR
Location: Level 0 - Town
Backstory:
Purpose:

In-game name: Tybalt
Dialog file: Tybalt.dialog
Model type: GUA
Location: Level 0 - Town
Backstory:
Purpose:

In-game name: Duncan
Dialog file: Duncan.dialog
Model type: WOR
Location: Level 0 - Town
Backstory:
Purpose:

In-game name: Pendragon
Dialog file: Pendragon.dialog
Model type: GUA
Location: Level 0 - Town
Backstory:
Purpose:

In-game name: Benjamin
Dialog file: Benjamin.dialog
Model type: GUA
Location: Level 0 - Town
Backstory:
Purpose:

In-game name: Butch
Internal ref: PERSON_BUTCH
Dialog file: Butch.dialog
Model type: GUA
Location: Level 0 - Town
Backstory:
Purpose:

In-game name: Michelangelo
Dialog file: Michelangelo.dialog
Model type: COO
Location: Level 0 - Town
Backstory:
Purpose:

In-game name: Lukas
Dialog file: Lukas.dialog
Model type: GUA
Location: Level 0 - Town
Backstory:
Purpose:

In-game name: Richard
Dialog file: Richard.dialog
Model type: PRO
Location: Level 0 - Town
Backstory:
Purpose:

Level 17 - Ethereal Meadows

In-game name: Kevin
Dialog file: Kevin.dialog
Model type: KEV
Location: Level 17 - Ethereal Meadows
Backstory:
Purpose:

In-game name: Jasmine
Dialog file: Jasmine.dialog
Model type: JAS
Location: Level 17 - Ethereal Meadows
Backstory:
Purpose:

Level 34 - Forgotten bunker

In-game name: Koan
Dialog file: Koan.dialog
Model type: WOR
Location: Level 34 - Forgotten bunker
Backstory:
Purpose:

In-game name: Tania
Dialog file: Tania.dialog
Model type: TAN
Location: Level 35 - Secret research center
Backstory:
Purpose:

In-game name:
Dialog file: MSFacilityGateGuardLeader.dialog
Model type: GUA
Location: Level 31 - Hell Fortress entrance
Backstory:
Purpose:

In-game name:
Dialog file: StandardMSFacilityGateGuard.dialog
Model type: GUA
Location: Level 31 - Hell Fortress entrance
Backstory:
Purpose:

In-game name:
Dialog file: OldTownGateGuardLeader.dialog
Model type: GUA
Location: Level 0 - Town
Backstory:
Purpose:

In-game name:
Dialog file: StandardOldTownGateGuard.dialog
Model type: GUA
Location: Level 0 - Town
Backstory:
Purpose:

In-game name: 614
Dialog file: 614.dialog
Model type: 614
Location: Level 0 - Town
Backstory:
Purpose:

In-game name: 614
Dialog file: 614_cryo.dialog
Model type: 614
Location: Level 12 - Cryo Stasis Lab
Backstory:
Purpose:

In-game name: 614
Dialog file: KevinGuard.dialog
Model type: 614
Location: Level 17 - Ethereal Meadows
Backstory:
Purpose:

In-game name: SACD
Dialog file: SACD.dialog
Model type: 598
Location: Level 35 - Secret research center
Backstory:
Purpose:

In-game name: SADD
Dialog file: SADD.dialog
Model type: 883
Location: Level 35 - Secret research center
Backstory:
Purpose:

Level 37 - Tutorial

In-game name: Tutorial Tom
Dialog file: TutorialTom.dialog
Model type: PRO
Location: Level 37 - Tutorial
Backstory:
Purpose:

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Page last modified on Wed, 13 Feb 13 17:14:18 +0000